Guide to download minecraft java






















Do NOT click on any ads if presented. The only buttons that you should click are the ones in the images shown below. The reason for this message is because executable. However in this case, Optifine is perfectly fine to use as it is not harmful so long as you are downloading from the official website, which is the one we are using.

Click 'Keep' to finalize the download. The default folder should be where your Minecraft is located and it finds it automatically so we do not have an extra step.

However if it does not find it, click on the ' Click 'Install' to proceed. You've successfully installed Optifine and the installer will automatically close. If your Minecraft Launcher is previously open from Step 1 exit it and launch it again. You will notice that there is an additional option called OptiFine that has replaced the latest release.

If you do not see it, click on the dropdown menu and select the OptiFine version with their logo. There are many different shaders and it is up to you which shaders you prefer through experimentation. Click 'Download' and after 5 seconds, it will automatically download. Go back to Minecraft that was loaded previously on step 6 of the OptiFine installation section and click 'Options The planks required for a wooden tool can be any combination of planks, as shown below.

You probably don't need to craft any other tools out of wood, because you can soon start upgrading to stone, but if you're starting in a forest, making a crafting table and wooden axe from your first three logs can help you get more wood quickly. See the overview above for tool crafting recipes, but the reader may have noticed that in order to craft a basic tool, they more or less draw it with its components in the crafting grid.

Other items are crafted in a similar fashion. Cave entrances usually expose stone, but be cautious about going into the depths!

Once the player has crafted a pickaxe , they can successfully acquire cobblestone to make better tools. Cobblestone is collected by finding stone then mining it with any pickaxe.

Stone mined with any pickaxe drops as a cobblestone item. Besides the "original" gray stone, there are three other kinds of rock you can find, which are good for building, but you cannot use them to craft tools. White diorite and red granite are fairly obvious, but andesite is also gray, and can easily be mistaken for proper stone; when you start mining, check the block that you get in your inventory to make sure it's actually cobblestone instead of an andesite block.

If no stone appears above ground near the player, stone can also be found by digging into the ground. The stone layer usually appears within 5 blocks under dirt and grass block or within 8 blocks under sand and sandstone. Remember to never mine out the block you are standing on, unless you know that what's below that block isn't a long fall, lava, or other dangers! Another warning here: Unlike most blocks, sand and gravel can fall , and if they fall on you they can suffocate you.

If that happens, don't panic, just dig yourself out as quickly as you can. Most players should gather at least 19 pieces of cobblestone in total, which is enough to make a furnace and all the basic stone tools including the sword and hoe. Taking extra cobblestone is good in case you use up some of your tools and need to replace them. At your crafting table, you should have all the recipes you need for a full set of stone tools. At this point, you have a set of basic tools and both of the basic crafting blocks.

And while you're not really prepared for a fight, you at least have a basic weapon to defend yourself or hunt animals for food. Your options for "what to do next" have opened up: The top priority is to arrange for a shelter for the night, a bed to sleep in, or both These extra resources can give you a solid head start for the next day and the remainder of the game.

Read the following sections, and attend to them according to what you find in the world around you. A good start is to take your stone axe , and cut down some more trees for logs , trying to accumulate at least 10 or even 20 logs. Although some trees may look different than others, all logs work the same.

However, different kinds of logs don't stack together, and likewise for their planks. While you cut down trees, try to gather the saplings , sticks, and perhaps apple s that drop from the leaves. While doing this, explore the immediate area making sure you don't get lost , to try and find some coal ore. Coal is a key resource for making torches and smelting materials, but if you can't get it, you can fill in with charcoal , which is smelted from logs.

If you get some, craft a few torches up front, but don't use up all your coal -- save some for later smelting. If you happen across a similar ore with tan specks in place of the black ones, you have found iron ore. Iron is extremely useful for most of your Minecraft career, and if it's within easy reach, go ahead and gather it a stone pickaxe is required.

However, if it's in a difficult-to-reach place, just note its location and save it for later. Along the way, keep an eye out for useful plants. Keep breaking grass for seeds as you pass it, and grab a few of other plant types that you encounter, except perhaps for flowers. Flowers are not very useful yet though dandelions might be helpful for catching rabbits , but more useful finds depending on where you are include pumpkin blocks, sugar cane , melons , cactus , and sweet berry bushes.

If you find any of these, break some of them and take the results with you for later farming. Be careful with cactus and berry bushes, as they harm you if you touch them! Players are greatly affected by light in Minecraft.

Any underground space is dark, and half of the time the game is at night. It is possible to see a little better by altering the same settings to raise the brightness level of the display, but this only goes so far, because it's not just about visibility -- monsters spawn in the darkness. Specifically, any space further than 24 blocks from a player that isn't lit up well enough about 7 blocks in taxicab distance from full sunlight or a light source is a potential spawning ground for monsters.

Accordingly, a player "claims" territory by lighting it up so that monsters cannot spawn. From the first day, a player can create torches , a basic light source that remains useful throughout the game.

Torches and any other light source need to be placed in the world to give off light. They can be placed on the side or top of any solid block, and some that aren't entirely solid for example, you can put a torch on top of a fence. Unlike in real life, a torch remains lit forever, allowing the player to use torches as a cheap and permanent light source.

One stick plus one coal or charcoal , crafts into 4 torches. The most important places to light up are a player's home or base, caves explored, the outside around the player's home, and anywhere the player is often at or near that is dark. Torches are also useful to prevent getting lost in caves as well as to prevent monsters from spawning in them.

On the way into a cave, for example, a player can place torches on the left side wall especially near where tunnels branch, and then the player knows that to find the way out, the torches should be on the right.

Even though you probably aren't hungry yet , collecting some food up front, and arranging for more, is a good thing. Just now, there are three things you can do about that:. As with your health bar, you start with a full hunger bar, with 10 icons "shanks" representing 20 hunger points.

After you have been moving around and perhaps fighting for a while, the hunger bar begins rippling and start decreasing. If the hunger bar goes down to empty, you begin losing health. Unless you are in Hard mode and a beginning player shouldn't be , you can't actually starve to death, but your health declines 1 health point in Normal mode, or half the health bar in Easy mode , which leaves you quite vulnerable.

If you are playing in Peaceful mode, you do not have to deal with hunger at all. The primary drain on hunger is from healing damage, and for quite some time eating is your only way to heal damage! Fighting even before healing damage , sprinting, and jumping are all food-intensive as well.

That includes going uphill with auto-jump. You have a little grace period see " saturation " when starting the game and after eating, but when that's exhausted, your food bar starts to ripple, after which healing damage or getting too athletic starts to drain your hunger bar. If you are staying at full health, and not fighting, sprinting, jumping, swimming long distances, or mining many blocks, then you use almost no food.

Walking at normal speed does not use up food. Neither does rowing a boat. Previously, you learned to break tall grass and collect the seeds. Now you have a chance to use those. Look for any water pond, river, ocean with dirt or grass nearby at the water level. Use your hoe on the dirt or grass, within 4 blocks of the water itself diagonals count. Wait a moment to make sure the new farmland darkens instead of reverting back to dirt, then plant your seeds, one per block save one or two seeds for possible chicken-wrangling, below.

Later you can make a more organized farm, but for now, you have just gotten a head start on a permanent food supply. When you come back here tomorrow or the next day, the seeds may have grown into wheat, which you can use to make bread or to lure and breed cows see "animals", below.

You also get extra seeds from harvesting the wheat, which you can use to plant more wheat, or to lure and breed chickens. Pro tip: If you have any torches, place one to light the field overnight.

If you have found a village, it should have farms that may include any of the four food crops: Wheat , carrots , potatoes , and beetroot. See their respective pages to see how to recognize the mature plants, and how to prepare each of these for eating. Having done so, you can harvest any mature plants you find and replant the crop afterward, with a seed wheat or beetroot or one of the several carrots or potatoes you just harvested.

Be sure to save some seeds, and extra carrots and potatoes, for your own later farms. Those creatures in Minecraft that are not immediately hostile to the player, are known as passive and neutral mobs "mobs" for "mobile", this is a common term on this wiki.

Many passive mobs can be killed for meat. Raw meat is not as nourishing as cooked meat. See "Smelting" below for details on how to cook food. Passive mobs never attempt to harm the player. The majority of passive mobs are traditional domesticated farm animals which usually ignore the player. If harmed, they flee for a short time. Some animals such as rabbits or foxes run straight away from players who get too near. If a passive mob is killed, it may drop resources such as raw meat.

Most passive mobs at least drop a few experience orb s if killed by the player, but baby animals never drop anything. These passive mobs include the several meat animals Look for sheep, cows, chickens, and pigs, use your sword to kill a few and collect the meat and other drops. In particular look for sheep, and try to kill at least 3 of them for their wool. That said, don't slaughter everything you see. Try to leave at least two of each kind alive for later breeding.

If you have sufficient wood and are doing well on time, you might even set up a small corral of wooden fences and fence gates, and use seeds to lure some chickens in there for later. Unless you found a village, you don't yet have the wheat you'd need to lure cows and sheep, nor the root vegetables that pigs prefer, but you might perhaps be able to use dandelions to lure rabbits into a secure pen. Neutral mobs act similarly to passive mobs except that they harm the player if provoked.

Wolves , polar bear s , iron golem s , llama s , dolphin s , panda s and bee s attack the player if the player harms them. These creatures also attack other creatures that hurt them. A polar bear is hostile to the player if a bear cub is nearby, and bees attack if you molest their hive.

Bees and wolves both attack as a group: if one of them attacks, all the others in the vicinity join in! For all of these, plus the passive horses, donkeys, and cats, just leave them be for now. They don't drop meat, and you don't have the means to tame or breed them yet. For more information on breeding, see the page Breeding. Taming mobs is more complex, but you might look at the pages for Wolves , Cats , Horses , and Llamas. You may also see fish in nearby rivers, and you can go into the water to kill them with your sword.

Cod and salmon are edible, but you should cook them like other meat. Be careful about playing in the water. Aside from the risk of drowning in deep water, there may be monsters in there like drowned , and pufferfish can hurt you badly if you approach them. Then too, moving in water is slow, and you don't want to spend too much time there. To progress in the game and even to stay alive, the player needs to know how to use a furnace.

A furnace is used to cook food , turn iron and gold ores into metal, and create other specific items such as charcoal , all of which are collectively called "smelting". To use a furnace, the player must first have one. This is the crafting recipe:. Just like the crafting table , the player uses the furnace by first placing it down in the world then clicking on it with the use button.

The furnace itself counts as a stone-type block, so to pick it back up you need to break it with a pickaxe. The furnace GUI has only three slots and includes two icons to indicate time. The top left slot "input" is where items to smelt are placed.

The items are moved from this slot one by one as they are cooked and the products are placed in the right slot "output". To cook items, the furnace requires fuel, which is placed in the fuel slot at the bottom left. The example below shows how to smelt 3 logs into charcoal. The "fire" icon burns down to show how much of the current fuel item is left, while the arrow shows how far along the smelting of the current item is.

Items cannot be partly-smelted: If smelting is interrupted you pulled the item out of the input, the fuel ran out, or you broke the furnace , the input item remains unchanged. Smelting takes some time, but you don't need to stay in the GUI, as the process continues while you go do something else.

A furnace automatically uses fuel one item at a time from the fuel slot as needed, until either all of the items in the input are smelted or all of the fuel runs out. If the input items run out before the fuel, the furnace stays lit until the current fuel item is used up. You can put in more items to use up the rest of the burn time.

While the furnace is lit, the furnace block becomes a temporary light source, displaying fire particles and making popping sounds. It takes 10 seconds for each item to be smelted. Different fuel items burn for different amounts of time; most items made from wood can be used as fuel, but coal or charcoal are more efficient, and other fuels may become available later in the game. Some common fuels: Any wooden tool or sword can smelt one item; a wooden plank can smelt 1.

Don't use logs directly as fuel; the log burns no longer than each of the four planks you could make from it. In Java Edition , an efficient fuel is charcoal produced by smelting logs using planks as fuel. In Bedrock Edition , slabs smelt twice as many items as the planks they were made from -- this means that smelting items from slabs is actually more efficient than making charcoal from the wood. You may still need charcoal to make torches. For the first day or the night afterward , you should start by cooking any raw meat you have, and smelt some logs into charcoal.

If you have a bit of extra coal or charcoal, you may want to make a campfire , which burns indefinitely and can cook food without using fuel. Be careful around a campfire, it also burns you if you walk on it! Unlike most things you make, if you break a campfire it does not drop itself, but you at least get a piece of charcoal back.

If you got any iron ore, smelt that too, and craft items according to how many ingots you have: In order, start with a shield , then an iron pickaxe, iron sword, and a bucket.

More details can be found in the "second day" guide. Note that charcoal is a more efficient fuel source than planks, as it keeps the furnace lit longer than the wood that went into it would have. Smelting items in a furnace also produces experience , which is automatically awarded to the player upon removing any smelted item out of the furnace.

To make it through the first night, the player can do either or both of two options: build a shelter , or get hold of a bed. If you have to choose, the bed is likely easier and safer If you were lucky enough to run into a village, you can sleep in one of their beds, and probably swipe it afterward. A bed is a special block with an unusual shape: It takes up two blocks of floor space, but is only about half a block tall.

When crafting a bed, the three wool must be the same color, which becomes the color of the bed. However, the planks need not match. Wool is obtained from sheep ; for now you need to kill them for it, but later in the game you can shear sheep to get the wool without harming them.

Sometimes you may find wool lying on the ground, especially in a forest; this wool comes from sheep that were killed by wolves or in multiplayer, by other players.

If there are no sheep to be found at all, you can eventually collect string from killed spiders, and craft wool from the string. With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable see below, but almost any open ground works and use it sleep in it whenever night falls.

If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby".

On successfully using a bed, you change to lying position on the bed without the ability to move — not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind.

These limitations are why the best option is to have a secure shelter of your own, with a bed permanently installed inside it. That way, after death you come back safe at home. If it's still night or storming, you can go back to bed and sleep through to daylight, before you go back in search of your fallen possessions. The best way to avoid the darkness and accompanying mobs of night time is to craft and use a bed , but this isn't an option available to all players by the end of their first day.

Building a shelter is an important skill for players to learn, and especially so if you cannot get a bed. The point of a quick shelter is to keep all monsters far enough from you that they cannot harm you.

Monsters do not even move toward a player who is in a correctly built shelter. A shelter is a good place to continue to mine, craft, and smelt items while waiting for daybreak. If a village happens to be nearby, that is an ideal place to seek shelter, but in modern versions of the game, a village also has beds, so you can just avoid any trouble by sleeping through the night.

To protect a player, a shelter should be made out of blocks that cannot be walked or seen through by monsters. Holes in the walls or ceiling can be a safety hazard as baby zombie s can fit through a one-block gap, skeleton s can shoot through open gaps created by slabs or stairs , and spider s can climb over most walls.

Creepers can blow up a house made of dirt or wood stone is more durable , but only if they can see you. All that said, holes above head height 2 blocks or more above the ground outside are out of reach for most monsters, and while spiders can climb, they cannot fit through a one-block wide gap.

Fences see below can be used for windows; while monsters can see or shoot over a fence on the ground, if the fences are joined on all sides to blocks, the monsters can't see, move or shoot through them and you cannot shoot through them either.

The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave. When doing this, you need to avoid the few blocks affected by gravity, which for now are just sand and gravel. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as as a shelter.

Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. In an emergency, you might not have time to make an adequate shelter, if night falls and monsters show up before you can arrange for something. There are still a few options left:. Having created a shelter, you need to light it up to avoid being in almost complete darkness. Even a single torch is sufficient for a small hidey-hole, and if you are using a furnace, it also provides a bit of light while you smelt.

That said, it's better to have light before building a shelter, so you can set up light sources when you can still see. If necessary, the shelter's exit can simply be some dirt or other easily broken blocks. A much better way to set up a shelter's entrance is by crafting and placing a door. A door is relatively cheap and can be placed on any solid, opaque block. The door requires a vertical space of two blocks, similar to how a bed takes up a horizontal space of 2 blocks.

Placing the door from the outside causes it to be flush with the outside wall. Doors can be quickly opened and closed and while closed some of them allow the player to see outside, without monsters being able to see or attack the player inside. In Easy and Normal difficulty, zombies bang on doors, but cannot actually break them down. If you are playing on Hard difficulty again, a beginning player shouldn't be! A good alternative to a door is a fence gate.

Even in Hard difficulty, monsters do not know how to open a fence gate and do not break them like doors. There are a few things the player can craft which are particularly useful when making a shelter. In all cases, see their respective pages for more details. For all but the chest, the planks you use must all be of the same type the ladder uses no planks. Read more: Guide to shelters.

Wait for full light or the sounds of burning undead , wield your sword, and carefully leave your shelter. Even in sunny weather, watch out for any remaining monsters — this may well be your first fight. If you see spider s , don't panic, they likely have become neutral in the sun, and you can try to kill them for their string s. If you see a creeper , your best option at this point is to run at least 16 blocks away from it and wait for it to go away or explode, if it got too close before you got away.

If you see any skeleton s or zombie s hiding under trees or in water, stay away from them — skeletons can still shoot at you if you are too close 16 blocks or so , and either skeletons or zombies may come out from shade to attack you even as they burn.

If a burning zombie attacks you and the difficulty is normal or hard, they have a chance to set you on fire! If this happens, flee and jump into any nearby monster-free water. Once you're out and clear of monsters, look around for and collect bone s , arrow s , or rotten flesh which may have been dropped by dead skeletons and zombies.

If it is not sunny, you may have worse problems: You may need to kill zombies or even skeletons or just retreat back in your shelter until the sun comes out. Zombies can be easy to kill by themselves, but in a pack, they can overrun you — and if attacked, they can call any other zombies in the area to join the fight. At night or during a storm, they can actually summon new zombies!

A skeleton is pretty accurate with its bow. It can be difficult to dodge the arrows. Also, you become an easier target the closer you get. If you get too close, it can kill you in only a couple of shots, because you have no armor. Exit out of the Minecraft window and open CommonProxy.

This will register the model for the sword based on the item we want to register. We will link this to our sword in the next couple of steps. Make a registerRenders function that we will register our ExampleMod. Now we need to import the ModelRegistryEvent code so our models will properly render in Minecraft. Now we need to make our sword texture and import it into our project. It is a small file because Minecraft needs a smaller image.

Once you have it saved, right click on the picture wherever it is saved on your computer and then copy it. In this new file, type in code that will define the item sword resources.

We do this because we will be adding in more packages to organize our code and set it up so our sword files can be properly managed by our code. In the pop up window, name it assets. Now right click on assets. Open Pinta by searching for Pinta in our search bar and opening the Pinta program. Zoom all the way in and turn anti aliasing to the off position and change brush width to 1.

All of these settings are highlighted in the image below. Now all you need to do is paint your sword and erase or add anything you want. Make sure to change your eraser anti aliasing and brush width as needed just like what we changed with the paint brush.

Then paint your sword to look like whatever you want! Once this is all finished we are done with our custom Sword mod! You can now test it by clicking on the Green play button just like what we did earlier! Make sure everything is perfect and as you want it and then get ready to Compile your Mod and test it in Minecraft.

Now that our code is finished, we need to compile and build our mod. Once this build is finished, return to your project folder ForgePractice and open the build folder. Now in the next step we will show you how to load your Mod onto your Minecraft game.

Now to test our mod we need to make sure we have regular Minecraft forge downloaded. Return to the same Minecraft Forge download page we were at earlier. Now once at this page click the regular install button shown. Once the download finishes, open the executable file in your downloads folder. Once this launches, you should see the Forge install window. Make sure you have Install client selected, and keep the default location and then click OK. Make sure the Forge client installs successfully and then press OK when it is done installing.

Once Forge is done installing, we need to find our build mod file in our Eclipse project folder. Then open the build folder and find the libs folder in here. Right click and rename the modid Once it is renamed, go ahead and right click and copy the new jar file.

Once the jar file is copied, we need to open the folder that has our mods in it. When this folder is open, go to and open the. Inside this. Now we need to launch Minecraft and open the Forge version. Search and Open the regular Minecraft version. The Windows 10 or a mobile version of Minecraft will not work.

In the Add New window, Change the version to the release 1. Once Minecraft is loaded, we need to make a new level just like what we did when testing our sword. In the settings, change it to Creative Mode and change your World Name. Once all of this is done, click the Create button and wait for the new Minecraft game to load.

Mine is the Combat tab and as you can see, the custom sword is at the bottom of the list of items. You can make another sword using the same techniques or even challenge yourself to create an Axe or other tool.

When it comes to creating Minecraft mods, a sword or even weapons in general is barely the tip of the iceberg. From mods that add thousands of new weapons for you to find and test out in-game to mods that add new cities and new adventures, the sky is literally the limit with Minecraft.

Minecraft Lumberjack — a mod that instantly clears away anything wooden in its path trees, leaves, logs, etc. Create in-game dinosaurs by extracting DNA from fossils and amber!

Minewatch Mod — a mod that combines Minecraft with another popular game, Overwatch. TelePad Mod 1. Extra Alchemy Mod — a mod that adds hundreds of new useful potions. PetCraft Mod 1. Guns Mod Modern Edition — fairly recent mod that adds modern guns i. UFO Mod 1. Created by Minecraft players for Minecraft players, Minecraft modding is honestly one of the best ways the community keeps engaged with the game. So when you start creating and downloading mods, we highly recommend you organize your mods folder.

If you enjoy Minecraft Modding and want to take your skills further, CodaKid has a series of courses that can teach you how to make your own custom creature, biome, dimension, insane explosions, and special effects, and more!

Our courses even include messaging and screen share support from live engineers if you ever get stuck, and our courses even come with a two-week free trial! A super fun project!

Save my name, email, and website in this browser for the next time I comment. All Rights Reserved. Now the download of the executable file will start. Let Java run its installation until it is finished.

Step 3: Set up Forge Next you will need to download the 1. Once this is downloaded, find it in your downloads folder, right click on the zipped up folder and then select Extract All… On the next window click the Extract button. In this example we will be naming it ForgePractice. Close out of the installation when it is finished.

Now we have the programs we need to create our mod. The next step is creating our project. Eclipse will now open up. Close out of the Welcome tab. You should now see this. It should close after importing the project. You should now see your default workspace view: Go into the Gradle Tasks tab at the bottom of the window. Go to the Environment tab in the new window that appears.



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